homebrew wondrous items 5e

Unless otherwise stated, the content of this page is licensed under Creative Commons Attribution-ShareAlike 3.0 License Based on Flux's current elemental affinity, one of the following effects occurs. Winter has come. Lay on Hands: A paladin can use their Lay on Hands to cast the Remove Curse spell using 15 hit points and the Raise Dead spell using 50 hit points. Weapon (flail), Very Rare (requires attunement). While attuned to Blackfyre you have resistance to fire and necrotic damage. Other creatures cannot interact with the space within this coat if you do not allow them to, including moving items in and out of the space or entering and exiting the space itself. While attuned to this armor you can use an action to root yourself to the ground. Magic items for exploration rising to the top. Wondrous Items Homebrew Items Items by Source Acquisitions Incorporated Baldur's Gate: Descent into Avernus Candlekeep Mysteries Curse of Strahd Critical Role: Call of the Netherdeep Divine Contention Dungeon Master's Guide Dragonlance: Shadow of the Dragon Queen Eberron: Rising from the Last War Explorer's Guide to Wildemount Once one of these effects has been used, Flux enters a drained state, losing its elemental bonus damage and dealing 1d8 piercing damage. The curse can be removed by the Remove Curse spell or similar effect up to the point the creature attuned to the weapon begins hearing the whispers of Zehir. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. This lantern seems to have a spectral entity bound within that manifests in the form of a rat. This light comforts and emboldens your allies, wiping away weariness and exhaustion. Repeat the saving throw at the end of each turn, ending the frenzy on a success. Sap Belch. Finally, once per day, while wielding this weapon you can use a bonus action to cause smoke to billow out from the head of the club for 1 minute creating a cloud of heavily obscuring smoke, a creature attuned to the Smoke Stick can see through the smoke as if it were light obscuration rather than heavy. Upon placing it within an average sized drink, the beverage will be lowered to a crisp and refreshing chilly temperature in a matter of minutes. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. Weapon (longsword), Artifact (requires attunement by a Paladin). Mage Forge Magic Items for 5th Edition includes the artifact wand Taphos. If you want to discuss contents of this page - this is the easiest way to do it. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. Weapon (war pick), very rare (requires attunement). They might sell for a lot and look pretty, but they aren't the most useful. This weapon counts as a +1 flail. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. When you deal damage to a non-undead and non-construct creature with an attack made with this weapon it gains one charge for every 10 points of damage dealt. Destructive Thunder: Chose a location within 150 ft. The Animal Companion gains a +1 bonus to its attack and damage rolls. Close suggestions Search Search. The bag weighs nothing. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. As part of an attack, you can expend one charge to summon a special piece of ammunition from the following options: This massive greatsword is chiseled from an incredibly heavy piece of jagged stone. The Conqueror King has hearing and darkvision out to 120 ft. Weapon (Maul), very rare (requires attunement). The interior of this coat functions as a Bag of Holding. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. If they do have it, their multi-attack increases by one. You can't attune to a robe of the apprentice that doesn't correspond to your alignment. While in this state you gain the following benefits: The armor can't be used this way again until the next dawn. While attuned to this item you gain proficiency in the Nature and Animal Handling skills. Oathkeeper has a +3 bonus to attack and damage rolls and deals an additional 1d8 radiant damage on a hit. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. Magical Item (Longsword), Very Rare (requires attunement). This small pepper shaped bottle contains 1 serving of a spicy sauce. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. The Wailing Hunger gains charges whenever the wielder reduce a creature to 0 hit points with it as the weapon absorbs the creatures soul. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Studded Leather. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. The area of frozen terrain created by an area of effect spell lingers with frigid energy. While attuned to this weapon you can use an action to cause it to float and then shift into the border ethereal, becoming nothing more than a whispy image. These small bags, about the size of a dime, contain magical components that are enchanted by a particularly mischievous mage. Wondrous Item, rare (requires attunement). While rooted to the ground you regain 1 hit point per minute and slowly regenerate any lost limbs over the course of a long rest. Weapon (longsword), Artifact (requires attunement). Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. On a hit, for each charge you spend, the target takes an additional 1d12 force damage and is pushed 5 feet away from you. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. The weapon communicates telepathically with its wielder and can speak, read, and understand Sylvan. While attuned to Oathkeeper you gain the following tenet: "Honesty. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. On a 20, the staff regains 1d4 charges. If the creature has no limb to sever, you lop off a portion of its body instead. While attuned to this item you gain the following Bond: An injury to the unspoiled wilderness is an injury to me. The first is named Thalia and the second is named Euthenia. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. Creatures that succeed on the saving throw take half damage and are not knocked prone. Each variant corresponds to a matching variant of elemental Mephit. Additionally this weapon deals 1d4 fire damage on a hit. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). This weapon has 7 charges, and regenerates 1d6+1 charges at dawn. The weapon falls back into the prime material plane if it is in the border ethereal and ever exceeds 30 feet from you. This dagger deals an additional 1d6 cold damage on a hit. Creatures that are fully afflicted by the spell are frozen in a block of ice. Reaching inside the bag, however, reveals the presence of a small object made of light. I hope to finally create a bundle of my items and release them in a deck of cards one day. The charges must be consumed before the attack is declared. Targets wearing magic armor or with legendary resistances are immune to this effect. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. With a chain and counterweight composed of a cold black iron and a head fashioned in a vicious serrated rictus, this flail strikes terror into the hearts of all those who behold it. When you do so the attack uses your Intelligence modifier for the attack and damage rolls and ignores armor and other non magical AC bonuses, treating a creatures AC as 10 + their Dexterity modifier. Forests Fury's additional elemental damage increases to 1d6. Any hovering, levitating, or otherwise flying creature within 120 feet of you must make a DC 16 Dexterity saving throw. Once per long rest, as an action, you can channel Flux's latent energy into a single devastating arrow. Arm of Dawn has three states; dormant, awakened, and ascended. The Devourer seeks only to grow its own power and challenge and kill ever stronger creatures and entities. It uses the Flying Sword stat-block with the following changes; it's to-hit modifier equals the attuned creatures, it deals 1d12 bludgeoning and 1d12 necrotic damage on a hit, it gains the Multiattack feature allowing it to attack twice on its turn, it has 18 AC and 32 (9d6) hit points, and it does not have the Antimagic Susceptibility feature. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. Perhaps this is indicative of 5E D&D's primary activity of fighting monsters. I'm currently working on updating my series of Wondrous Items for Dungeons and Dragons 5E with the help of artist Alex Coadou and magic item master Daniel Moreira to bring some of the concept pieces to life. Lux has a +3 bonus to attack and damage rolls and deals radiant damage rather than piercing. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. This is my original series of Mysterious Wonderwares, organized by rarity. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. It has hearing and truesight out to 60 feet. You can replace one of these melee spell attacks with a weapon attack as part of this special Attack action. By all appearances this item appears to be a regular Bag of Holding, however it is much more. These essences can be infused into The Devourer to grant it a portion of the power held by the slain entity. Additionally, a creature attuned to Venom can speak a command word (requiring no action) to expend a charge and cause the poison contained within the hilt to coat the weapon. The flask magically restores one charge per day. While in its cane form, it functions as a quarterstaff. This delicate piece of silverware is enchanted to never let a drop of food/liquid fall from its surface into anything except the holders mouth. Winter's Heart adds a +1 bonus to an attuned creatures spell attack modifier, Winter's Heart grants an attuned creature immunity to exhaustion from cold environments or high altitudes. Know I truly wish no ill towards you or, as it may be, who you serve. However, this suit is actually a tame mimic. Additionally, these clubs have a +1 to attack and damage rolls and deal an additional 1d6 poison damage on a hit. Magical Weapon (dart), rare (requires attunement). The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. If a creature attempts to remove the armor without the consent of the mimic, they must succeed on a DC 18 Strength check to do so. Forests Fury has three states; dormant, awakened, and ascended. This gold and jade dagger is always cool to the touch no matter the environment and is set with a hollow emerald in the pomel which contains a liquid poison. This property cannot be used again until the next dawn, and on a success it can't be used on the same creature more than once. You have a +1 bonus to attack and damage rolls made with each of these bullets. As a bonus action, you can summon the spellbook, causing it to teleport instantly to your hand. If the mimic is ever reduced to below half its total hit point maximum it will begin to syphon health from the creature that is wearing it. See more ideas about dungeons and dragons homebrew, dnd 5e homebrew, d&d dungeons and dragons. On a hit the target takes no damage, but is instead restrained by the bola. The DC is equal to 8 + Strength Modifier + Proficiency modifier. Shadow Drinker. Allies within 10 ft. of the creature attuned to. Let your word be your promise." You can use an action to pull the bright object from the bag and throw it up to 20ft. Find out what you can do. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Each charge increases the damage die size for the bludgeoning and necrotic damage by one category; from 1d4 to 1d6 to 1d8 to 1d10 to 1d12 at four charges. This time we look at 5e magic items. Padded. Once per dawn, as an action you can cause a surge of thorns to erupt from the ground in a line 5 feet wide and 60 feet long. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. A longbow made from a cutting of the Elder Tree that sits at the junction of the four elemental planes, this weapon is as hard as adamantium and brimms with elemental energy. 5 Gold. It has 2 hit points and avoids combat, even if cornered, and it reverts to a statuette early if it reaches 0 hit points. Weapon (Club), Very Rare (requires attunement). This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Click here to toggle editing of individual sections of the page (if possible). Death's Vigil. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. Each set of Poppers are found in bags of 4d4+4. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. The blade of this weapon seems to be composed of a clear unknown crystal, with the hilt seemingly wrapped in a sinewy textile of unknown origin. Creatures that succeed on the saving throw are immune to the Cape's effect for 24 hours. Additionally, within the sphere, loose objects are pulled towards the center and nonmagical fires are snuffed out. While within 10 feet of each other, the Ranger and the companion gain a +1 to their AC. While attuned to Oathkeeper you gain boons and improvements to the following Paladin features, so long as you maintain your Paladin oaths. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. This guard drake rolls its own initiative and acts on its own. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. While those brutes knew how to swing a tool of war, I became war itself. A vial will coat three bullets before it needs to be replaced. Doing so allows you to determine the location of the sun or stars depending on the time of day and will allow you to utilize navigation tools such as a sextant even if conditions would not normally allow you to. However, as an action a character can write either the name or description of a creature within the book and make a skill check based on the thematic of the creature (Nature for beasts/humanoids/etc., Arcana for dragons/abberations/etc., Religion for celestials/fiends/etc.) While holding the dagger you can look through the loop in the pommel, when you do so you are able to see the sky as if it were not obscured, no matter your physical location or any atmospheric conditions. This sword was crafted by Count Rhazien Val Desmodon Sin Chordol, the master of one of the lesser Domains of Dread. As an action you can expend a number of charges to cast one of the following spells: Create or Destroy Water (1 charge), Wall of Water (2 charges), Water Breathing (2 charges), Water Walk (3 charges), Control Water (4 charges), and Watery Sphere (4 charges). 4 Tome Of Leadership And Influence Very Rare, Dungeon Master's Guide pg. Over the course of a long rest the creature attuned to Venom can replace the poison contained within the hilt vial. If they already have the Interception fighting style they may pick a second fighting style. Change the name (also URL address, possibly the category) of the page. You have a +1 bonus to attack and damage rolls made with this magic weapon. You can take an action to give three spins to the clockwork key, making the nutcracker become Medium in size and use the Animated Armor stat block for 1 minute, before going back to its original state and size. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). Magic Item (Renaissance Pistol), Rare (requires attunement). Weapon (flail), Artifact (requires attunement). When the attack is made, a wave of fiery heat shoots forward as the attack. Bound to Life. The scales and ruby were gifted to an individual who bridged a gap between chromatic and metallic dragons that has existed since the birth of Tiamat and Bahamut. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Creatures of your choice take 1d6 cold damage when they start their turn in the cortex (this is not doubled by the previous feature). Watch headings for an "edit" link when available. Bastion is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Bastion. A creature attuned to Kyzzierth's Renown has their Charisma and Strength score increased by 2, up to a maximum of 22. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. As an action you can transform into the aspect of the sand maiden. Magic Item (whip), very rare (requires attunement). The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. If you have the extra attack feature, make as many attacks as each action will allow. Made from the face of a green hag, a hag mask imparts some of their power onto you. Attacks with this glaive deal an additional 1d4 fire damage, and organic non-undead creatures killed with the glaive are cooked and readily consumable for 24 hours before spoiling. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. While holding this glaive you gain 15 feet of darkvision if you do not already have darkvision. If you use an action to speak the command word and throw the statuette to a point on the ground within 60 feet of you, it becomes a portly living hog. The crossbow has 3 charges, and it regains 1d3 expended charges daily at dawn. While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. 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