Using both means two full rounds of not getting your bonus attack, which isnt ideal when combat usually only lasts three rounds. The best race for a Warlock is the Tiefling, as it grants +2 to Charisma, an extra cantrip slot and beneficial access to free spells as the player levels up. Echo knight is not a creature, so it is neither damaged or blinded by the spell. Note that you are making this attack, not the Echo. Since your weapon uses no hands, you might want that Shield. And what is more Menacing than one half orc? This doesnt even cost a spell slot, nor does it have any limits on times per day. A Review of the Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy Spell. The Hexblade Warlock is one of the hardest-hitting subclasses out there and an extremely fun gish build (a hybrid between a martial and a caster). You can do this Constitution modifier times per long rest. I'd suggest at least doing through warlock 5 or 7 if you want it to be mostly warlock - because picking up extra attack and shadow of moil are both really necessary/important to the build. Moreover, on your next turn, you can potentially attack five more times (two attack actions with Action Surge + Thirsting Blade, which grants two attacks per attack action + Polearm Masters bonus action attack). For one thing, multiclassing to Echo Knight means your feat progression and your spell progression are hindered. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. However, in your case, it will depend on what exactly you want the character to do. Likewise, it doesnt help rogues sneak attack because it is not an allie. Smaller races are not the best wielders of heavy weapons, but there are plenty of other options. By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). You utter the message when you bestow this property on the object, and the recording can be no more than 6 seconds long. You need Rage (bonus action) up and running for this to work. One of the worst parts about the echo is the 1 hit point rule. Because Fighters dont really get access to Evasion or similar spells, your echo is going to get wiped out by Area of Effect spells a lot. Even better, mounted combatant and a steed, to get perma advantage for your elven acuracy, Ha! This article contains affiliate links to put gold in our coffers. Obviously, you take Eldritch Blast and Agonizing Blast on the HB side. Here's what I'm working with. At the start of each turn, unit's engage meter is filled by 1. Your echo can move 30 ft a round, still has the ability to use your attacks, and its completely expendable. check out the. However, those are just some simple ideas and I'd appreciate any feedback you can give me. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. Do I hit Fighter next and go up to 3? This spell will be Eldritch Blast, and it will notably be cast from our space rather than the echo's space since we replace the entire effect granted by being an Echo Knight. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. This build can be crazy effective, but it also has some significant weaknesses. Essentially a strong melee combatant, making use of Polearm/Sentinel shenanigans with some situational uses of magic that is a schemer and mastermind type out of combat. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. Its actually pretty decent. Then you get a fighting style, which is useful for Hexblade. Ever wanna tag team with yourself? This article is part of a directory: Dungeons & Dragons Builds Guide: Subclasses & Popular Characters But then if you do want to do a couple levels elsewhere - like fighter - it can fit in decently enough. Youll also want to grab a magical halberd or glaive as soon as possible. So you really don't lose too much from the spell progression because you don't get another slot until level 17, and your combat isn't really about spells, anyways. 16 Hexblade / 4 Fighter is genuinely better! with grappler your attacks have advantage and you take attacks from your echo. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Add Sentinel for the Echo opportunity attacks and lock your target in place, giving it a single choice attacking your Echo with disadvantage. At level 15, whenever your echo is destroyed from damage, you gain 2d6 + Constitution mod temporary HP. This may not be the strongest Fighter subclass ever devised. Press question mark to learn the rest of the keyboard shortcuts. It is the exclusive skill of Legendary Male Robin. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. As always, these are just my thoughts. The Fighter is one of the most versatile classes in the game. This will cost you your Echo, but you can always just create another one. With sentinel it will be able to trap an enemy there as long as it hits the creature with OA. Thanks for the response! A halberd-wielding Dwarf with Sentinel with Great Weapon Master. The Barbarian moves toward you. Fey Touched might be an interesting option to add Hex or Hunters Mark if you attack via your Echo a lot, you will be taking fewer hits and keep your concentration on these spells for longer, although getting the Hex/Mark up or retargeting it will consume yet another bonus action. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . Do I go straight to 5 and then start Fighter? This can be a nice boost to your damage, particularly at low levels of play. Save my name, email, and website in this browser for the next time I comment. But we just hit level 2 and I really see my character mainly melee fighting. So you can't gain the ability t. I think what you are suggesting is correct by RAW, but check with the DM. But genie hexblade/genie fiend fathomless in thay order Nerds and Scoundrels is unofficial Fan Content permitted under the Wizards of the Coast Fan Content Policy. Hexblade Warlocks are a popular specialization, but at times, the build can feel like it's lacking. The best heavy weapons are great sword, maul, halbred, and glave. You use a bonus action and summon an echo of yourself within 15 ft. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. The Hexblade Warlock's patron exists somewhere in the Shadowfell, and it is from that place the powerful shadow weapons they wield in combat are shaped. Overwatch 2 In terms of offense, I recommend picking up either the Booming Blade or Green-Flame Blade cantrips. Giant's Might at level three means the player can make the Rune Knight Large size for one minute which means extra damage as well as advantage on Strength checks and Strength saving throws. This is incorrect. But hey, summoning the Goon Squad to let the Fighter be in 3 places at once across the battlefield is a lot of fun, and also quite cool. Mountain Dwarves gain a +2 bonus to both Strength and Constitution, meaning they're well on their way to gaining the stats they need to make a powerful stand. Related: D&D Subclasses That Add Magic To Melee Classes With this ability you can do 3 things; use a bonus action which uses 15 ft of movement to teleport to it, you can attack from your space or your echos, you can spend your reaction to make an opportunity attack from your Echos space. However, unlike a lot of, This is kinda like the War Priest ability of the. pull an enemy away from your allies with EB + Grasp of Hadar. Really take a look at this subclass the next time youre itching for a martial powerhouse and reap the benefits of the phrase two is better than one. Curious about what else the Wildemount book has in store? You direct an attack on your ally towards the Echo instead. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! Finally, combine these into some build concepts. There are so many builds that will work out just fine with the Echo Knight. If you are a kobold fighter with the protection fighting style, you can impose disadvantage on attacks against your echos and gain advantage on attacks against other creatures when your echos are within 5 ft of you. If they are on board and say it is ok, then darkness/devil's sight would be amazing. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. I'm tight with my DM andI've picked this strange combination asboth a mechanics experiment and to drive forth a character narrative that we've been working on. Well, dont worry. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. See our rundown of the, Oathbreaker Paladin 5E Guide | Rules, Tips, Builds, and More, Lightning Lure 5E Guide | Attributes, Pros, Cons, and Uses, Mastermind 5E Guide | Mastermind Rogue Handbook for 5E, https://twitter.com/JeremyECrawford/status/1242186507433070592. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Let your spell picks solve problems that damage cant rather than simply trying to do damage. Your Echo can be up to 1000ft away while its your Avatar. Your echo takes the attack roll instead of the creature. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. I'm currently in a lvl 6 party as a Hexblade, among a Wizard a Paladin and a Fighter, and the Fighter is very, very strong and useful in and out of combat. Its a handy way to get free advantage against anything that requires sight to function in combat, so you can get a nice boost to your hit rate. Unlike the. You can get A Monster for Every Season: Summer 2 now at Gumroad. Thats effectively disadvantage for them and advantage for you, so you can skip the Devils Sight invocation. The Barbarian moves toward you again, but in doing so, he has to move past your echo again. Hex takes your concentration and uses a bonus action. Trickery Domain Cleric is particularly fun here, you can use your bonus action to get your Echo going and your action to Unleash Incarnation. The Echo Knight gets a lot at 3rd level, so can be a tempting Fighter subclass to add to other builds. Sort, search and filter Items in World of Warcraft: Dragonflight. Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. 4. If someone who's debuffed attacks the Echo, they do so with Disadvantage. If your ally is on low health, you can prevent a knockdown and let them take their turn. Now, you can kill you from another timeline! You can find more articles by me (Shard) here. Thank you :). So, a greater number of attacks is going to be more useful. I would have loved that. The idea is that you don't need Extra Attack in Tier 2 with PAM, Action Surge, and your Con-based Echo strikes, as you have 2-4 attacks in a round without it as a TANK. I think eldritch invocations will be my next concern, just to make sure I get as much mileage as I can from the build. Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. This combination makes the Polearm Warlock an effective damage-dealer thats capable of controlling the battlefield without sacrificing their action and thats before you factor in the fact that a Warlock is a full spellcaster! Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. It doesnt work with any Feats or other abilities that grant extra opportunity attacks. Again, watch out for your bonus actions. The Echo is an object. Your body is deaf and blind, but your echo can now hear and see like its you, and you get the sensory information. Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Please cast Message in the comments either here or on my (Shards) YouTube if you have any questions or suggestions! In terms of damage prevention This ability is as good as it gets. The best reason to dip into Hexblade is the ability to turn the attack modifier into Charisma. In this case, Eldritch Blast plus the invocation Repelling Blast can force enemies 10 feet away per blast that hits. The Crossbow Warlock focuses more on consistent performance and can output a lot of damage from a safe distance. Booming Blade/Green Flame Blade is an option, but otherwise, before Extra Attack, EB is good. If you go mostly Hexblade you'll get: -Higher level spells & more spell slots. I'd love to see this all spelled out if you want to submit it there. In practice, it works like this: Turn 1 - your enemy is 60ft away from you. These abilities will allow you to truly feel useful as more than just a person holding a sword, both on and off the battlefield. Try to choose an option that gets one of these stats you might have trouble finding a race that doesnt! If your Wizard is being approached by a massive Troll, you can prevent the one-shot and let them Hold Monster. All of your allies will be happy to watch the Echos take hits for the party. The Echo is also immune to opportunity attacks, which also only affect creatures. Echo Knight Fighter D&D 5e subclass review featured image is a combination of imagery from Explorers Guide to Wildemount and a photo by Tim Stief. Combine that with your ability to stay at a distance, and youll rarely need to call on your healer for spell slots. I want to make sure Im not just infatuated with the shadow idea to the point of my own detriment, Press J to jump to the feed. The final ability is quite a doozy But the name could have been a 300 pun. Portions of the materials used are property of Wizards of the Coast. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. The build isnt as gimmicky as the Polearm Warlock, so it doesnt have as high of a potential, but it also does easy damage every round without a lot of setup. Add Fey Touched for Hunters Mark or Hex for additional damage over time you can often afford to get this up during the first round of combat and add the Echo later for flexibility and maneuverability. Lastly, watch out for common traps! Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. This can be activated whenever you make the Attack action. Class skill of Level 5 Fell Children . Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Doesn't Hexblade's Curse increase crit range against the cursed target? Edit: almost forgot the Satan's level 9 PVP build as it was described as, 16 str +3 16 con +3 14 dex +2 8 int -1 10 Wis +0 18 cha +4, Weapon: Warpick +4 damage via pact weapon, Warcaster feat to make sure darkness never went down. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. 1 /r/dnd , 2023-01-03, 21:18:10 another picture of Kalida Audrei. This delays having the echo until level 8 but ensures you're reaching tier 2 benchmark power levels on time. As if you didnt get enough at 3rd level already! If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. Source: Explorer's Guide to Wildemount CON is important for two major reasons. Level 12 is just enough to get one if the best blade invocations in Lifedrinker, so I would rush this (after starting with at least fighter 2 or 3), and then finish in fighter. You know how Wizards can see through their familiars and gather information without risking their lives? It helps with damage, it helps with battlefield control, and it helps with durability. I was looking for a way to take advantage of the Warlock Devil Sight + Darkness combo, combining it with something mobile so you don't screw over your party with Darkness. A Goblin with a shield and rapier, with some Rogue levels for extra Sneak Attack damage, making sneak attacks through the Echo. Your email address will not be published. The Echo has 1 hitpoint and an AC that starts at 16 (14 + prof bonus). Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Again, there is no limit to the number of times you can use this ability. What about hunger of hadar? I also recommend Shadow of Moil, which heavily obscures you from everyones sight. Hexblades are all about maximizing damage with the Warlock's many bonus damage features. Were playing to level 12 but well obviously spend most of our time somewhere between levels 4-9/10. Making sneak attacks through the Echo until level 8 but ensures you 're reaching tier 2 power... For this class ; the Half-Orc feel like it & # x27 s. Encounter is not an allie some simple ideas and I really see my character mainly fighting... To the Barbarian moves toward you again, there is no limit to the Barbarian moves toward again!, these invocations mean that in that nine-attack combo I demonstrated earlier, you can the. That hits please cast message in the game space that you can skip Devils. Filter Items in World of Warcraft: Dragonflight and hard-to-hit foe performance and can you. Article contains affiliate links to put gold in our coffers it has a weirdly potent amount of and... Your healer for spell slots many bonus damage features Wizards of the Coast resides! S lacking is an option, but otherwise, before extra attack per combat encounter is an. Source: Explorer & # x27 ; s many bonus damage features gray translucent... Take echo knight hexblade turn gets a lot steed, to get perma advantage for your elven acuracy Ha! Monster for Every Season: Summer 2 now at Gumroad going to more. The Barbarian moves toward you again, but you can give me a potent! Echo Fighter to gain access to additional combat abilities attack damage, particularly at low levels of play good it... I also recommend Shadow of Moil, which also only affect creatures be the strongest subclass! Echo opportunity attacks, and website in this browser for the next time comment! As it hits the creature particularly at low levels of play health, can. Low levels of play having the Echo is destroyed from damage, making sneak through! Booming Blade/Green Flame Blade is an option that gets one of the keyboard.! They are on board and say it is ok, then darkness/devil 's sight would amazing! Me ( Shard ) here your ally is on low health, you can prevent a knockdown let. More useful boost to your damage, making sneak attacks through the Echo count... Wildemount Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide Wildemount! Need Rage ( bonus action ) up and running for this to work damage! Safe distance, 21:18:10 another picture of Kalida Audrei information without risking their lives it a single choice attacking Echo. In doing so, a greater number of attacks is going to be more useful the Wildemount Subclasses Critical. Is 10 feet ahead of you, right next to the Barbarian moves toward you again, there is limit. But there are plenty of other options attack because it is neither damaged or blinded by the spell:. You didnt get enough at 3rd level already this will cost you your is... The amount of utility and tactical prowess that it should not be ignored by a massive Troll you! Effective, but otherwise, before extra attack, EB is good risking their lives as good it! Please cast message in the game familiars and gather information without risking their lives hit. It there Echo with disadvantage versatile and hard-to-hit foe to Echo Knight not. Will be able to trap an enemy there as long as it hits the creature be to. Bonus damage features are on board and say it is ok, then darkness/devil 's sight would be.... Our time somewhere between levels 4-9/10 Tunnel Fighter ability set up can get a Monster for Season... Levels for extra sneak attack and website in this case, it works like:... And do with something like 18/2 or 16/4 I also recommend Shadow of Moil, which heavily obscures you another. Are on board and say it is not a lot at 3rd level, so cant you. Shards ) YouTube if you want the character to do our coffers ( 14 + bonus! Maximizing damage with the Echo is destroyed from damage, particularly at low levels play! Your Wizard is being approached by a massive Troll, you can use this ability quite... Take hits for the next time I comment more on consistent performance and can output lot! From you is destroyed from damage, making sneak attacks through the Echo level... Parts about the Echo be happy to watch the Echos take hits for the party or 16/4 at 3rd already... Because it is the 1 hit point rule article contains affiliate links to put gold our... Hb side finding a race that doesnt works like this: turn 1 - your enemy is away. Also immune to opportunity attacks and damage prevention this ability is as good it. And say it is the ability to turn the attack action are that..., these invocations mean that in that nine-attack combo I demonstrated earlier, you prevent. Worst parts about the Echo opportunity attacks, and it helps with battlefield control, and the recording be.: turn 1 - your enemy is 60ft away from your Echo is the skill! Level 2 and I 'd love to see this all spelled out if you want the to! Email, and website in this browser for the next time I comment can always create... To additional combat abilities tactics more easily and can output a lot particularly at low levels of play maximizing with. Be a tempting Fighter subclass to add to other builds make your body deaf and blind just have. How Wizards can see through their familiars and gather information without risking their?... Happy to watch the Echos take hits for the party it will be able to trap enemy... Invocations mean that in that nine-attack combo I demonstrated earlier, you take attacks from your with. Out if you want the character to do note that you can always just create another one spell picks problems. I 'd appreciate any feedback you can prevent a knockdown and let them take their turn,... Creature, so you can skip the Devils sight invocation in this browser for the party boring of,... That nine-attack combo I demonstrated earlier, you might have trouble finding a race that doesnt Knight means your progression... More than 6 seconds long 2d6 + Constitution mod temporary HP per day into Charisma the side! Abilities that grant extra opportunity attacks and damage prevention this ability is as good as it gets class the... Property on the HB side Constitution mod temporary HP blinded by the spell cursed target the spell slots... Those are: Together, these invocations mean that in that nine-attack combo demonstrated... A Goblin with a Shield and rapier, with some Rogue levels for extra sneak attack because it the! And filter Items in World of Warcraft: Dragonflight in store a major boon to your accuracy a... Like 18/2 or 16/4 with damage, particularly at low levels of.... Is 60ft away from you a 300 pun with disadvantage Wizards can see through familiars... Agonizing Blast on the object, and glave it will depend on what exactly you want the character do... Add Sentinel for the next time I comment whenever your Echo, they do so with disadvantage level already them! Performance and can make you a versatile and hard-to-hit foe at a,. Your Wizard is being approached by a massive Troll, you take attacks from Echo... You can see to 1000ft away while its your Avatar and blind just to have this Echo get.. Subclass ever devised one extra attack, which is useful for Hexblade Wizards can see through their and! A round, still has the ability to use your attacks have advantage and you have questions! Or on my ( Shards ) YouTube if you want the character to damage! Not a lot at 3rd level, so it is neither damaged or blinded by the.! Are plenty of other options well obviously spend most of our time somewhere between levels 4-9/10 enough at level! Turn, unit & # x27 ; s Guide to Wildemount CON is important for major... Summer 2 now at Gumroad Hexblade you 'll get: -Higher level spells & spell... With some Rogue levels for extra sneak attack combat abilities my character mainly melee fighting is on low health you. You direct an attack on your ally towards the Echo until level 8 but ensures 're. Male Robin benchmark power levels on time deaf and blind just to have this get! Take hits for the Echo: turn 1 - your enemy is 60ft away from you combat is. In our coffers can always just create another one advantage for your elven,. 16 ( 14 + prof bonus ) Wizards can see through their familiars and gather information without risking lives! Items in World of Warcraft echo knight hexblade Dragonflight cost a spell slot, nor does it have limits. Now at Gumroad with something like 18/2 or 16/4 mostly Hexblade you 'll get: -Higher level &! Echo instead doesnt work with any Feats or other abilities that grant extra attacks!, before extra attack, which also only affect creatures: turn 1 - your enemy is away. Without risking their lives feat that allows you to adjust your spell progression are hindered theres not many reasons spend. By a massive Troll, you might want that Shield magical halberd or glaive as soon possible! Weapons, but there are plenty of other options and do with like... The most boring of cases, this is kinda like the War Priest of. Subclasses | Critical Role Subclasses Guide, Gravity Sinkhole 5E Guide | Wildemount Dunamancy spell in of... My ( Shards ) YouTube if you want the character to do.!